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R18 · Gamble responsibly · Gambling Helpline (NZ) 0800 654 655

Knight Fight slot cover art by ELK Studios

Cover plate tipped in from the ELK Studios workshop — folio 37918 of the Codex Equitum.

Entry of 14 October 2024 · folio 37918

Knight Fight — RTP 94%, max 10,000x

ELK Studios ·High volatility ·RTP 94%

Knight Fight, blazoned by ELK Studios, drops the pageantry into a moonlit forest and swaps paylines for clustered gems, tumbling wins and a sword-shaped CollectR that hoards multiplier orbs. I mustered my own demo run at a €1.00 stake, and the shots below are straight off that session.

Play ▸ The rule bank R18 · gamble responsibly
RTP (published)94%
VolatilityHigh
Max win10,000x
Win lines—
Released14 Oct 2024
WorkshopELK Studios

A figure marked «—» is one the provider has not published; the codex does not guess it.

The chronicle · entry 37918

Knight Fight, read closely

01The chronicle opens

ntered into the roll on 14 October 2024, Knight Fight is a six-reel, five-row grid pokie from ELK Studios — no straight lines here, just clusters of matching charges that pay wherever they muster on adjacent tiles.

The setting is a deep blue woodland rather than a castle keep: crooked trees, a shaft of moonlight down the middle, and a cast of stout little knights who look ready for a scrap. It is charming rather than grand, and that suits ELK's playful hand.

02Theme and atmosphere

The charges are split between coloured shield-gems — green, blue, purple and red — that fill the lower ranks, and a muster of characters up top: a blue knight, a red-plumed knight, a purple swordsman and a green-hooded archer who could pass for Robin Hood.

Down at reel level a goat nuzzles a frothing tankard beside a golden Bonus banner, and a silver grail sits among the gems. It is a warm, slightly comic take on the medieval roll — closer to a tavern brawl than a tournament.

03How the game is played

Wins muster in clusters of matching charges, and every win tumbles: the paid symbols clear and new ones drop in, so a single spin can chain into several hits. My stake sat at €1.00 with a demo balance around €4,990.

The arrowhead is the wild, standing in for the paying charges to knit clusters together. An X-iter panel on the left lets you buy your way into the game's features at a fixed price, for players who would rather not wait for the muster.

04Bonus features

The signature is the CollectR — a sword-shaped bar to the right of the reels that gathers multiplier orbs as they land and tumble. In my run I watched orbs worth 5×, 10× and 25× feed into it, banking value for later payout.

Three shield slots above the CollectR track a level-up mechanic, filling as you play, and the goat-and-tankard Bonus symbol is the key to the free spins round. The feature list also names avalanche tumbles, a symbol swap, an energy collection and extra free spins — plenty of moving parts pulling toward the 10,000× ceiling.

05RTP, volatility and max win

The pool lists the return at 94%, which is on the lean side of the benchmark, so it is worth checking the in-game info panel in case a higher configuration is offered. ELK games often ship with more than one RTP setting.

Volatility is marked high, and the top prize is a hefty 10,000× stake. My session matched the label: modest tumble wins between €0.30 and €1.95 in the base game, with the real money clearly parked behind the features.

06Who it suits

This one suits players who enjoy a clustered, tumbling grid with a collection hook and a big top end — the CollectR gives every orb a reason to matter, and the X-iter buy is there if you want the features on demand.

If you prefer straightforward paylines or steady small wins, the high volatility here will feel choppy between features. Whichever way you lean, set a limit before you muster in and treat it as entertainment — if the pokies stop being fun, take a spell. Free, confidential support is at safergambling.org.nz and the Gambling Helpline on 0800 654 655. 18+.

07In short

A likeable, well-built ELK grid pokie: the CollectR multiplier bar and the tumbling clusters give it genuine character, even if the 94% base return asks you to check the panel first.

Arms & devices

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Themes

Attested features

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The rule bank

Rules of the game

Grid

Six reels, five rows. Wins are formed by clusters of matching charges on adjacent tiles rather than fixed paylines.

Tumbles

Every winning cluster clears and fresh charges drop into the gaps, so one spin can chain into several consecutive wins.

Wild

The silver arrowhead is the wild and substitutes for the paying charges to help complete clusters.

CollectR and multiplier orbs

Multiplier orbs that land are gathered by the sword-shaped CollectR bar to the right of the reels; in my run I saw orbs worth 5x, 10x and 25x.

Bonus and X-iter

The goat-and-tankard Bonus symbol triggers the free spins round, and the X-iter panel on the left lets you buy entry into the features for a fixed price.

R18 · This codex is a guide, not a goad. Set limits before you play; if gambling stops being fun, the Gambling Helpline (NZ) 0800 654 655 is free and confidential.

The symbols

Paytable

ChargeRankValue (at €1.00 stake)
Multiplier orbs (CollectR)collected multiplier5x / 10x / 25x (orb values seen)
Character charges (knights, archer)premiumsee in-game paytable
Grailhighsee in-game paytable
Shield-gems (green, blue, purple, red)low0.10 coin value seen on one charge
Arrowhead (Wild)wildsee in-game paytable
Goat-and-tankard (Bonus)bonus — triggers free spinssee in-game paytable

I did not open the in-game pay panel — it stayed shut for my whole run — so the per-symbol line payouts are entered after the session. The only real numbers I could read are the multiplier orbs collected by the CollectR (5x, 10x, 25x), the 0.10 coin value on a low charge, and my own tumble wins, which ran from €0.30 up to €1.95 at a €1.00 stake.

Screenshots

In-game screenshots

The plates below are frames from the demo build of this game — our own screen, nothing borrowed.

base gameKnight Fight — base game
Base game on the six-by-five grid at €1.00 a spin: knights and the green archer scattered among coloured shield-gems, the goat-and-tankard Bonus down the front, and the empty CollectR sword waiting on the right.
line winKnight Fight — line win
A tumble pays €1.95 off my €1.00 stake — a gold 5x multiplier orb drops in and the CollectR sword lights up as two of the level-up shields turn gold.

Captured from the demo build. Rounds not captured yet are left out rather than filled with a borrowed picture.

Quick answers

Frequent questions

What is the RTP of Knight Fight?
The pool lists 94%. ELK games often ship in more than one configuration, so check the in-game info panel in case a higher setting is offered.
What is the maximum win?
The top prize is 10,000x your stake.
How do wins work?
There are no fixed paylines — you win by landing clusters of matching charges on the six-by-five grid, and every win tumbles so new charges drop in for another chance.
What is the CollectR?
It's the sword-shaped bar to the right of the reels that gathers multiplier orbs as they land. In my run I saw orbs worth 5x, 10x and 25x feed into it.
Can I play Knight Fight for free?
Yes — the studio provides a free demo mode with a fun balance and no deposit, the same build I ran. Free or for real money, set a limit first and keep it fun. If gambling stops being a bit of harmless fun, help is free and confidential at safergambling.org.nz and the Gambling Helpline on 0800 654 655. 18+.