The chronicle · entry 49370
Nine Knights, read closely
01Not a pokie — read this first
This chronicle is a roll of pokies, and Nine Knights does not belong to it as one. There are no reels, no paylines and no free spins. Instead you get a green baize table, a dealer, a card shoe and three cards dealt each round.
I'm flagging it clearly rather than dressing a card game up as a slot review. If you came looking for a pokie, this isn't one — but here's an honest account of what it actually is so you can decide.
02What it actually is
Nine Knights is a colour-battle card game. Each round the dealer turns three cards, and you back a side before the deal: RED or BLUE (each paying 1:1), a TIE (paying 24:1), or a TRIPLE COLOR side bet (paying 8:1) that all three cards land the same colour.
A red knight token and a blue knight token mark the two camps, and a numbered track runs 1 to 9 with a BUST cap — the card values feed that track. Result banners flashed 'BLUE WIN' and 'RED WIN' across my session as the majority colour of the three cards decided each round.
03How a round plays
You place chips — the demo offered 0.1, 1, 10, 100 and 1k denominations — on RED, BLUE, TIE or the TRIPLE COLOR strip. The dealer calls 'NO MORE BET', turns the three cards, and pays the winning side at the stated odds.
Side histories run along the bottom and right: bead-plate and big-road roadmaps tracking past results, exactly as you'd see on a baccarat table. A ×2 trophy icon sat by the deal, hinting at an occasional doubled payout on qualifying rounds.
04The odds on offer
The paytable here is bet odds, not symbol multipliers. RED and BLUE are even-money at 1:1, the TIE pays 24:1, and the TRIPLE COLOR bet pays 8:1. Those are the real figures I read straight off the felt.
The pool lists a return of 94.34% and, fittingly for a table game, no maximum-win multiplier or volatility rating — those are pokie measures that don't apply. Treat the RTP as a house-edge guide across the bet types rather than a reel figure.
05Who it suits
If you enjoy quick, even-money colour bets with a couple of long-odds side plays — the sort of thing baccarat and dragon-tiger fans like — Nine Knights is a tidy, good-looking version of that. The roadmaps will please pattern-watchers.
If you actually want a pokie, look elsewhere in the chronicle; this won't scratch that itch. Whatever you play, set a limit before you sit down and treat it as entertainment — the even-money bets can run through a balance fast. Free, confidential support is at safergambling.org.nz and the Gambling Helpline on 0800 654 655. 18+.
The rule bank
Rules of the game
Not a slot
Nine Knights is a casino card table game, not a reel pokie. It has no reels, paylines or free spins.
The deal
Each round the dealer turns three cards; the majority colour of the cards decides RED or BLUE, with a TIE and a TRIPLE COLOR side bet also available.
Betting
Place chips on RED, BLUE, TIE or the TRIPLE COLOR strip before the dealer calls 'no more bet'. Demo chip values were 0.1, 1, 10, 100 and 1k.
Payout odds
RED pays 1:1, BLUE pays 1:1, TIE pays 24:1 and TRIPLE COLOR pays 8:1. A x2 trophy marker hints at an occasional doubled payout.
Roadmaps
Bead-plate and big-road history trackers run along the table, showing past results for players who follow patterns.
R18 · This codex is a guide, not a goad. Set limits before you play; if gambling stops being fun, the Gambling Helpline (NZ) 0800 654 655 is free and confidential.